Online Worlds: Convergence of the Real and the Virtual by William Sims Bainbridge

Online Worlds: Convergence of the Real and the Virtual

William Sims Bainbridge

318 pages first pub 2009 (editions)

informative medium-paced
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William Sims Bainbridge Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most prominent current example is World of Warcraft (Co...

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