OpenGL 4 Shading Language Cookbook: Build High-Quality, Real-Time 3D Graphics with OpenGL 4.6, GLSL 4.6 and C++17 by David Wolff

OpenGL 4 Shading Language Cookbook: Build High-Quality, Real-Time 3D Graphics with OpenGL 4.6, GLSL 4.6 and C++17

David Wolff

472 pages first pub 2011 (editions)

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