Procedural Content Generation in Games by Noor Shaker, Mark J. Nelson, Julian Togelius

Procedural Content Generation in Games

Noor Shaker, Mark J. Nelson, Julian Togelius

237 pages first pub 1992 (editions)

nonfiction informative medium-paced
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Description

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm typ...

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