Exploiting Online Games: Cheating Massively Distributed Systems by Greg Hoglund

Exploiting Online Games: Cheating Massively Distributed Systems

Greg Hoglund

340 pages first pub 2007 (editions)

challenging informative slow-paced
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Description

The online gaming world is huge and continues to grow (analysts estimate the market reached $12 billion in 2006). And all computer games are made of software. By manipulating, changing, tweaking, and otherwise exploiting the software that makes up...

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