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237 pages • first pub 1992 (editions)
ISBN/UID: 9783319427140
Format: Hardcover
Language: English
Publisher: Springer
Publication date: 26 October 2016
Description
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm typ...
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237 pages • first pub 1992 (editions)
ISBN/UID: 9783319427140
Format: Hardcover
Language: English
Publisher: Springer
Publication date: 26 October 2016
Description
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm typ...